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![Jumpscares (FNaF: HW) (2) Jumpscares (FNaF: HW) (2)](https://i0.wp.com/static.wikia.nocookie.net/freddy-fazbears-pizza/images/0/0f/PzX9BF3.jpg/revision/latest/scale-to-width-down/250?cb=20190503183936)
A list of all jumpscares in Five Nights at Freddy's: Help Wanted.
Contents
- 1 Overview
- 1.1 FNAF 1
- 1.2 FNAF 2
- 1.3 FNAF 3
- 1.4 Dark Rooms
- 1.4.2 PlushBaby
- 1.4.3 Funtime Foxy and Lolbit
- 1.5 Parts and Service
- 1.5.1 Bonnie
- 1.5.2 Chica
- 1.5.3 Freddy
- 1.5.4 Foxy
- 1.6 Vent Repair
- 1.6.1 Mangle
- 1.6.2 Ennard
- 1.7 Night Terrors
- 1.7.1 Funtime Freddy
- 1.7.2 Nightmarionne
- 1.7.3 Circus Baby
- 1.7.4 Nightmare Fredbear
- 1.7.5 Pizza Party
- 1.8 Curse of Dreadbear
- 1.8.1 Plushkin Patch
- 1.8.2 Pirate Ride
- 1.8.3 Corn Maze
- 1.8.4 Hallway Crawl
- 1.8.5 Build-A-Mangle
- 1.8.6 Trick or Treat
- 1.8.7 Dreadbear
- 1.8.8 Danger! Keep Out!
- 1.9 Prize Counter
- 1.10 Level Select (AKA Menu)
- 2 Trivia
- 3 Gallery
- 3.1 Main Game
- 3.2 Curse of Dreadbear
- 4 Audio
Overview[]
This game has the most variety in terms of deaths because there are more scenarios where the player can die outside of simply being jumpscared by an animatronic. There are also sections such as Parts and Service where some animatronics have more than one jumpscare.
All deaths in this game take the player to the Game Over Room. Freddy's signature laugh can be heard as the room comes into view. A TV sits on a small table displaying the Game Over screen from the original FNAF 1 and random text based on the level selected or the nature of the player's death. Two buttons are shown saying "RETURN TO MENU" and "RESTART." Chica's Cupcake can also be seen on top of the TV and can be interacted with. Occasionally, the cupcake will be next to the TV, and if the player attempts to interact with it, it will jumpscare the player and fall off-screen, disappearing from sight.
Deaths that happen in the DLC mode Curse of Dreadbear take the player to a Halloween-themed Game Over room. The TV displays the same Game Over screen, but a jack-o-lantern with Chica's face on it rests on top instead of Chica's Cupcake and cannot be interacted with. A candelabra with green flames sits next to the TV which can be interacted with. The player's surroundings resemble a cemetery, with a giant Dreadbear looming over them and making a deeper pitched version of Freddy's laugh. If the player looks towards the gravestones for a certain period of time, a purple, glitchy-looking gravestone will appear. If the player looks behind them, they can see Grimm Foxy behind a gate, glaring menacingly at them and scratching at the wall with his sickle.
FNAF 1[]
Most of the jumpscares here are similar to the original game though there are some differences. For example, Foxy will be in the player's face instead of appearing in front of the door. Freddy's eyes will be normal regardless of whether he enters the Office from the West Hall when the power goes out or the East Hall when he becomes active on Night 3 and onward (they still change to black when he is viewed moving on camera). After a patch, Freddy is now able to stand in the blindspot of the right door, and make the sound affect for when Bonnie and Chica appear in blindspots. Viewing the cameras no longer drains the power, but the player can still run out of power if they use the doors and the lights too much.
For the first time in the series, Bonnie and Chica have walking animations in-game. They can be seen moving on the cameras and through the East and West Hall blind spots near the Office. Because of this, a unique situation can occur that wasn't present in the original game. Normally, when Bonnie and Chica are walking down the hallways outside the Office, they aren't hostile, but if they happen to stop and turn towards the door, the player must IMMEDIATELY shut the door, or they will be jumpscared. Because the Monitor is changed to being an interface with the camera footage appearing on the computer screen, Bonnie and Chica now can jumpscare as soon as they enter the Office, often emitting at least one groan before a jumpscare.
FNAF 2[]
There are a couple significant differences and changes in this section. Withered Freddy, Bonnie, Chica, and Golden Freddy do not appear in the main 5 nights. Only Foxy returns, sporting his FNAF 1 look instead of his Withered look until the Withered update. He will still lunge at and jumpscare the player just like in the original if he is not constantly flashed with the light buttons (the flashlight was changed to a button similar to the Air Vent Lights, which no longer has a battery). The lights do not consume any power or battery, meaning the only way they can be deactivated is if Balloon Boy enters the room and disables them. Every time Toy Chica, Toy Bonnie, and Foxy are flashed in the Left Vent, Right Vent, and Hallway respectively, a sound will play just like in FNAF 1 when Bonnie and Chica are in the blind spots, alerting the player and giving them time to either put on the Freddy Mask or flash the Hallway. If they fail to don the mask once Toy Bonnie and Toy Chica are seen peering into the Office, they will be attacked, receiving a Game Over.
All Toy animatronics can be seen walking down the Hallway, including Toy Freddy. He will pause right at the entrance to the Office like in the original, though this time, he will start walking towards the player after a set amount of time has passed. If the player does not put on the Freddy Mask once they see him enter the Office, he will attack them, glossy black eyes and all (in the original, his black eyes changed back to normal during the jumpscare). If the music box winds all the way down, The Puppet will emerge and make its way towards the player. Nothing will stop it once this happens. In the player's last moments, The Puppet can be seen walking down the hallway, and after some time, it will jumpscare the player.
Mangle acts very similar to the original game though it can now enter from the Hallway. If the player fails to put on the Freddy Mask once it has been spotted, it will either jumpscare the player after some time passes (if seen from the Right Vent) or crawl into the Office on the ceiling and jumpscare them (if seen from the Hallway). It doesn't hang from the Office ceiling for a random amount of time and swing down at the player, and as a result, the jumpscare is different, and it has no radio this time.
A patch on September 14 added "Withered" to the Blacklight levels, and with that came the addition of Withered Freddy, Bonnie, Chica, and Foxy (replacing Foxy's FNAF 1 model). Withered Freddy functions nearly identically to Toy Freddy, but Withered Bonnie or Chica will stand menacingly in front of the player if either one gets into the Office as well as cause the lights to flicker. Like Mangle, Withered Bonnie can now also enter the Office from the hallway instead of using the vent. The player must immediately put on the Freddy Mask when this happens or else they will jumpscare them.
FNAF 3[]
While most of the Phantom Animatronics' mechanics remain the same (Phantom BB jumpscares the player if they stare at him on camera for too long, Phantom Foxy jumpscares the player if they look at him when he's in the Office for too long, and Phantom Freddy jumpscares the player if they look at him walking past the Office window), Phantom Mangle acts differently. It now appears in the Vent Cameras, and if the player stares at it for too long, it will jumpscare them and cause a ventilation error as opposed to making noise and causing an audio error. Springtrap remains unchanged aside from one thing: If the player fails to seal off the vents in time, then in their last moments, they can see him crawling through the vent that leads to the player's office, eventually ending in his jumpscare.
Dark Rooms[]
Plushtrap & Nightmare BB[]
Much like "Fun With Plushtrap", if the player doesn't stop Plushtrap on the X, then he will jumpscare them. He also jumpscares them if they run out of time. The same applies to Nightmare BB.
PlushBaby[]
At the start of the level, the three PlushBabies will spawn in the middle of the room. If for whatever reason the player doesn't shine their flashlight on them to ward them off, all three of them will attack the player simultaneously. If one listens closely, each PlushBaby has a slightly different pitch in their screams. Once they spread themselves out, if the player hears one speak, they will have around 5 seconds to find that PlushBaby and ward it off before it jumpscares them.
Funtime Foxy and Lolbit[]
Funtime Foxy and Lolbit will jumpscare the player if they bump into them in their respective levels.
Parts and Service[]
Messing up HandUnit's instructions in any way will result in a jumpscare from Bonnie, Chica, Freddy and Foxy in their respective levels.
Bonnie[]
If the player pulls out the wrong eye, Bonnie will be missing that eye during the jumpscare. He will also attack the player with both eyes missing if the player places Bonnie's right eye in the wrong receptacle or drops it. If the player tunes the incorrect note on Bonnie's guitar or tries to close his face before putting his eyes in, he will jumpscare the player while being completely faceless.
Chica[]
If the player accidentally knocks Chica's arm or cupcake off she will jumpscare the player, which will also happen if the cupcake is not used in time. If the player doesn't eat the pizza as HandUnit requests, she will jumpscare the player.
Freddy[]
If a music box is dropped before the scripted sequence, Freddy will jumpscare the player, which will also happen if the player takes too long to put the new music box in. Freddy will also jumpscare if the player touches any wiring inside him while grabbing items out. Honking Freddy's nose or grabbing his bowtie before being instructed to do so will also result in jumpscares.
Foxy[]
If the player attempts to put in a fuse before putting Foxy's mask back on his head, or knocks his head off the place where it is found, Foxy will retreat into the background, running at the player and jumpscaring them while being completely faceless. Interestingly, the player can still put the mask on him while he is running towards them though this will not prevent the jumpscare. His right eye can be seen even though the player hasn't put it in yet, even in the Blacklight level (where for some reason it is still his normal eye color instead of his Blacklight variant).
Vent Repair[]
Mangle[]
If the player doesn't ward off Mangle with their head lamp whilst repairing the vent system, it will jumpscare the player.
Ennard[]
Ennard will jumpscare the player if they take too long to repair the vent system.
Night Terrors[]
Funtime Freddy[]
The player must be very careful when checking the hallways for Funtime Freddy. Neglecting him or failure to repel him will result in a jumpscare from him. Bon-Bon and Bonnet will also jumpscare the player if they aren't repelled in time, but their jumpscares are simply distractions.
Nightmarionne[]
Nightmarionne lurks in the hallways, and also has tentacles that spawn under the bed, in the closet or in the ceiling. Failure to repel him or neglecting him in the hallways or his tentacles will result in his jumpscare.
Circus Baby[]
Circus Baby jumpscares the player if they don't close the closet doors on her, or if they open them too early. There are also PlushBabies in the closet, which will jumpscare the player if they hold the closet doors shut for too long.
Nightmare Fredbear[]
Nightmare Fredbear plays similar to his mechanics from Five Nights at Freddy's 4, where he will jumpscare the player if they fail to properly ward him off.
Pizza Party[]
Numerous animatronics from the game, these being Freddy, Bonnie, Chica, Mangle, The Puppet, Springtrap, Plushtrap, Funtime Foxy, and Ennard, appear in this level, and will jumpscare the player if they either take too long to find the party room, choose an incorrect path, or idle for too long in certain rooms.
Curse of Dreadbear[]
Plushkin Patch[]
The Plushkins behave identically to the Plushbabies, and as such will jumpscare the player if failing to locate them in time.
Pirate Ride[]
Should the player shoot any of the Helpy cutouts, they will be taken to secret backstage areas where they have a chance to score more points. However, entering these areas doesn't come without risk, as Jack-O-Bonnie and Jack-O-Chica are also in these areas, and they will jumpscare the player if they fail to hold them back. Foxy can also jumpscare the player if their final score is too low.
Corn Maze[]
Grimm Foxy is constantly stalking the player throughout the maze, and if he sees them, he will charge at them, resulting in a jumpscare if the player doesn't hide behind a cardboard cutout.
Hallway Crawl[]
Nightmare Bonnie and Nightmare Chica will pop out of the doors on either side of the player as they make their way through the hall, and will jumpscare the player if they are standing in front of said doors. Nightmare Foxy may spawn in front of the player whenever lightning strikes, and if they move in his presence, he will rush at them and jumpscare them. Once the player progresses far enough, Nightmare Freddy will spawn behind them, indicated by the screeches of his Freddles. At this point, the player is no longer allowed to stop indefinitely, and if they idle for too long, Nightmare Freddy will jumpscare them.
Build-A-Mangle[]
Depositing 3 wrong animatronic parts or not collecting at least 7 of the 10 required parts before the time runs out will result in Mangle jumpscaring the player.
Trick or Treat[]
Using the door knocker instead of the bell will result in a jumpscare. Wearing the mask that doesn't match the animatronic that answers the door (Freddy, Bonnie, Chica, Foxy, BB) will also end in a jumpscare.
Dreadbear[]
If the player uses up all of their shocks before calibrating the brain, Dreadbear will jumpscare them. He will also jumpscare them if the brain wasn't correctly calibrated.
Danger! Keep Out![]
A Halloween version of FNAF1, with some major changes. The doors have been removed, and instead the doorways are boarded up with wooden boards. The animatronics are also replaced (Jack-O-Bonnie and Jack-O-Chica replace Bonnie and Chica respectively, Grimm Foxy replaces Foxy, and Dreadbear replaces Freddy). The way the player wards off the animatronics is different as well: Whenever the light buttons are pressed, they emit a flash, which will scare away the animatronics that happen to be at the doors. This flash also can be used on the cameras, but the player can only flash 5 times before they run out of power and have to reset the generator. If Jack-O-Bonnie or Jack-O-Chica reach their respective doors, they will break down the boards after 3 swings, after which they will enter the Office and jumpscare the player. Grimm Foxy must be flashed before he can leave Pirate Cove, as upon his escape he will rush down the hall and instantly break through the boards, followed by the jumpscare. Dreadbear, as opposed to being sent back by the flashes, will simply be stunned for a few seconds, and he will eventually reach the right door if the player fails to properly stall him, and once they hear a shattering light, that means he has entered the east hall and is close to reaching the Office. Like Grimm Foxy, once Dreadbear reaches the door, he will instantly break through and jumpscare the player.
Prize Counter[]
There are two categories of prizes the player can "consume:" Food/Drink and Action Figures. Consuming an Action Figure will cause the player to choke on it, breathing heavily afterwards. Consuming too many of these will cause the player to "pass out," taking them to the Game Over room. This death in particular is unique because the "RESTART" button will instead reload the Game Over room and therefore, the text displayed is randomized.
Level Select (AKA Menu)[]
The following information contains spoilers. To view them, click the [show] tag. |
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Once all the tapes have been collected, Glitchtrap will randomly attempt to merge with the player and escape the game in their body. If the instructions from Tape 16 are not followed the player's vision will slowly fade into a glitchy, purple screen. Once it clears, the player will be standing on the stage as Spring Bonnie. The game will then fade to black and the player arrives in the Game Over room. No text will be displayed on the TV, and the only button they can press is "RETURN TO MENU." |
Trivia[]
- Regardless of game mode, or animatronic that performs the jumpscare, the Game Over screen from Five Nights at Freddy's is always displayed on the TV screen.
- The environment where the jumpscares take place is a black sphere near the maps of each level. The player is teleported into this black sphere alongside the enemy animatronic that is about to jumpscare them in order for the jumpscare to take place.
Gallery[]
Main Game[]
Freddy attacking the player, animated.
Bonnie attacking the player, animated.
Chica attacking the player, animated.
Foxy attacking the player, animated.
Toy Freddy attacking the player, animated.
Toy Bonnie attacking the player, animated.
Toy Chica attacking the player, animated.
Mangle attacking the player, animated.
The Puppet attacking the player, animated.
Withered Foxy attacking the player, animated.
Phantom Freddy distracting/jumpscaring the player, animated.
Phantom Balloon Boy distracting/jumpscaring the player, animated.
Phantom Foxy distracting/jumpscaring the player, animated.
Phantom Mangle distracting/jumpscaring the player, animated.
Plushtrap attacking the player, animated.
Nightmare Balloon Boy attacking the player, animated.
Red PlushBaby attacking the player, animated.
Blue PlushBaby attacking the player, animated.
Yellow PlushBaby attacking the player, animated.
FuntimeFoxyvrwikiplaceholderuntilwegetfiles.gif
Funtime Foxy attacking the player, animated.
Bonnie attacking in Parts and Service with his right eye removed, animated.
Ditto, Bonnie attacking with his left eye removed, animated.
Ditto, Bonnie attacking with his mask flipped up and his eyes removed, animated.
Foxy attacking the player in Parts/Service, animated.
Ennard attacking the player, animated.
Ennard's reveal in his Vent Repair level, animated.
Bon-Bon distracting/jumpscaring the player, animated.
Bonnet distracting/jumpscaring the player, animated.
Funtime Freddy attacking the player, animated.
Nightmarionne attacking the player, animated.
Circus Baby attacking the player, animated.
Ditto, Circus Baby attacking the player where she opens the closet, animated.
Nightmare Fredbear attacking the player, animated.
Dark Freddy attacking the player in FNaF1 Night 5, animated.
Neon Bonnie attacking the player in FNaF1 Night 5, animated.
Neon Chica attacking the player in FNaF1 Night 5, animated.
Dark Foxy attacking the player in FNaF1 Night 5, animated.
Withered Freddy attacking the player in the Withered level, animated.
Withered Bonnie attacking in the Withered level, animated.
Withered Chica attacking in the Withered level, animated.
Withered Foxy attacking in the Withered level, animated.
Red Scrap PlushBaby attacking the player, animated.
Blue Scrap PlushBaby attacking the player, animated.
Yellow Scrap Plushbaby attacking the player, animated.
Lolbit attacking the player, animated.
Beacon Bonnie attacking the player, animated.
Shadow Mangle attacking the player, animated.
Neon Bonnie attacking the player in Parts and Service, animated.
Neon Chica attacking the player in Parts and Service, animated.
Burnt Foxy attacking the player in Parts and Service, animated.
Virtualtrap attacking the player, animated.
Ditto, Ennard attacking the player with less lighting, animated.
Ennard attacking the player at the end of his Blacklight Vent Repair level, animated.
Party Freddy attacking the player, animated.
Mr. Cupcake distracting/jumpscaring during the Game Over screen segment, animated.
Nightmare Cupcake distracting/jumpscaring in the Blacklight Game Over Screen segment, animated.
Curse of Dreadbear[]
A Plushkin with a Freddy mask attacking the player, animated.
A Plushkin with a Chica mask attacking the player, animated.
A Plushkin with a Foxy mask attacking the player, animated.
A Plushkin with a Balloon Boy mask attacking the player, animated.
Captain Foxy attacking the player, animated.
Jack-O-Bonnie attacking the player, animated.
Jack-O-Chica attacking the player, animated.
Grimm Foxy attacking the player, animated.
Nightmare Freddy attacking the player, animated.
Nightmare Bonnie attacking the player, animated.
Nightmare Chica attacking the player, animated.
Nightmare Foxy attacking the player, animated.
Withered Freddy attacking the player, animated.
Withered Bonnie attacking the player, animated.
Withered Chica attacking the player, animated.
Withered Foxy attacking the player, animated.
Dreadbear attacking the player, animated.
Audio[]
Audio | Description |
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The audio is loud and/or startling! | The sound made when Circus Baby attacks the player in her Night Terrors level. This is also the same sound for Elizabeth Afton's death. |
The audio is loud and/or startling! | The sound made when a PlushBaby attacks the player. This is shared with the Plushkins and appears to be a pitched-up version of Circus Baby's Night Terrors jumpscare. |
The audio is loud and/or startling! | The sound made when multiple PlushBabies attack the player. |
Five Nights at Freddy's: Help Wanted Media | ||||
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Five Nights at Freddy's Jumpscares |
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